A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Solved =) Product product = storeController.products.WithID(productID); this.storeController.ConfirmPendingPurchase(product);
I have a server-side purchase validator and test validate failed (return PurchaseProcessingResult.Pending). After change work phone to normal i...
after i show and after hide bottom menu with app buttons, touch input not response. maybe it possible fix in javascript code, anyone know?...
this was unexpected, thanks! it's work.
i was tried, but still same error: this.world.forEach([ut.Entity, ut.Core2D.TransformLocalPosition, game.help], (entity, position, tag) => {...
i was try to use tween, but always get error: "Not a valid component or field for tweening" how should i be right use tween? let targetPosition =...
it's look like minify not work with UTiny.PlayableAD. I think, it possible to solve this problem with use the MRAID directly. Error message: Idle...
Thanks, it's work, Great! *But i think, i still need to use javascript for another purpose. And i not found solution for this =(
it does not work. i get ReferenceError: clientInformation is not defined =(
It possible, to get platform (Android\iOS)? or possible way, to execute .js code for use navigator.userAgent? i was try to add...
let rightShipButton = this.world.getEntityByName("RightShip"); if (this.world.exists(rightShipButton))...
thanks, i was reload the examples =) Tiny Project was updated, but examples stay old.
i try to use ut.Time.deltaTime() as in the example, but get error: TypeScriptError: Property 'Time' does not exist on type 'typeof ut'. On the...
thank you! This means that angles are not measured in degrees. It's radians. I think it's a bug and should be like unity style.
i try to rotate transform by direction of velocity. In unity work perfect: float angle = Mathf.Atan2(velocity.y,velocity.x) * 180 / Mathf.PI;...