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@Tha_Fuerst : Thank you for catching this issue. We're working to get a fix in soon.
Nice work thus far! Along these lines, you may also be interested in the new surface-gradient implementation recently shared by Morten Mikkelsen,...
Thanks for the kudos & your interest in EditorXR. I'd recommend looking over this latest version of the docs, specifically the "How To Add...
Hi Aaron. Are you using OpenVR with Rift/Touch?
Hello Aaron, We're glad to have you getting into EVR creation/development. I'm sorry to hear that you've run into an issue. We recently swapped...
Hi @bfriedman Thank you for testing out EditorVR, and sharing such thoughtful feedback. We appreciate you taking the time to write such a...
@grimunk Can't wait to test this out when it's ready! :-)
@Persafunktant Thank you for trying out EditorVR. Apologies for the difficulty you're experiencing. To help us better assist you, firstly, what...
@GrumpyFour That issue is present when attempting to use EditorVR in Unity 5.5. The api changes in Unity 5.5 removed the renderer.motionVectors...
@greenmonster We appreciate the input! As mentioned before, we'll keep the suggestions under consideration during further EVR development. That...
Thank you for trying out EditorVR. Apologies for the issue you've experienced. If you'd like to send us your crash log, we'd be happy to look...
The links below will allow you to download both the experimental build of the editor(required by EditorVR), and the EditorVR package itself....
Thank you for trying out EditorVR. Sorry for the difficulty you're experiencing; hope we can help to resolve this for you. To get started: Did...
It's great to see some scene/world building already coming along in EVR. Thanks for the post!
Thanks for trying EditorVR. Very good points & input! We appreciate the feedback, and will take these suggestions into consideration as EVR evolves.
Thank you for trying out EditorVR. EditorVR is not currently compatible with Unity 5.5. Please use the experimental Unity 5.4.3 build linked...
Thank you for trying EditorVR, and bringing this issue to our attention. We've confirmed this issue on our end as well. We'll look into a fix.