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So Unity 2018.1.0f2 still doesn't work with Java 9, 10?
Thank you again! But... By the way.. I've got a little other problem. Second camera renders transparent objects and I want get a texture from the...
I'm questioned about how to use a texture rendered by camera as a shader parameter. 1) I have the first camera rendering things. 2) I have the...
I tried to figure out what kind of math near 1 PS uses but did not figure it out. Anyway the difference is small so this formula is ok. Let it be...
I mean I have a slight difference near to FF from Photoshop when using this upgraded formula above...)
Bgolus. Do you even happen to know why this formula is exact copy of PS's only when a channel is not very near to FF. For example for FA it is...
Bgolus.. you have saved my day again! I don't know how to thank you, really :) It worked as I wanted.
Wait, wait, wait. It's a shader with photoshop blend modes where alpha is not taken into account. I know formulae I need for this. My problem is...
I'm trying to figure out how Fill Opacity in Photoshop works. I know there are 8 special blending modes which works differently with Opacity and...
Seems like I resolved my problem. I just needed to set ClearFlags to DepthOnly value. But thanks anyway! An advice about two cameras worked....
So.. is there a way how to do that?.. Because I still cannot get a result I want to achieve...
Can't figure out how to do that. Could you help me? I made a simple situation. My game is 2D. Background has Z = 0. Then I put a camera Z = -10,...
I don't even know how did you manage to find this archive... but thank you again. This document can become handy in a lot of situations.
I didn't even know it is possible. I'll dig into it. Thanks!
Is it possible to render an object above shader I'm using on camera? In my scenario I have a shader I'm using on camera to create a night effect...
I'll look into it, thank you very much for your help. I have a lot of questions about shaders.... they are making me crazy.
But how in the world it got L = 10 and not 30?...)
Thanks for the reply, but seems like I'm missing something. For example, file in that liks says this for the Hue blending: float3 BlendHue(float3...
I'm looking for a formula for these four blend modes in Photoshop or at least some of them. I know that it somehow playing with HSL color values,...
I just wanted to know logic. Thank you! Your formulae worked for me :)