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If i probuilderize an object the vertcount goes up by about 300%!! (even though you put the whole model in the same smoothinggroup) This is...
It seems like i have to back down on this one.... To update the Environment reflections in runtime doesnt seem like a thing you want to do.......
I just realized, now i have the Azure skydome as My "Environment reflections". But its not updating anymore its always daytime in my environment...
Hi! Thanks about the Follow Main camera option, it worked! It doesnt make any difference if you use the skybox option anyways, right? As i...
Another thing :-) It would be super nice if the asset could make it whithout having a main camera active in the scene. Now its spamming errors....
Hi! Im having some issues with the Environment reflections being completly black. Im using Azure as skybox. Its a vr project. It works until i...
Hi! Im trying to use ICE with Aarons A*. The creatures are following the path in y and z axis ,but my creatures keep walking higher and higher...
Nice! Great to hear! sounds like i good solution:-)
Hi! 1.Is the water physics script fix in the hotfix you linked? 2.About the mesh visability on the water interactive objects, its not super...
Hi again! Since i updated the water i can no longer access the settings in my water physics script.. I tried importing the new water asset in an...
Hi! I just updated the water to the latest version. I noticed one thing. Before i uptaded i could use a deactivated mesh to generate the ripples...
I have a question. Every object that has a "water interactive" script attached to it, seems to add an extra drawcall even if its not close to the...
Hi! ( im running Ultimate water 2.0.0b3 in unity 2017.1.1) I cant get spray to work, in any of the profiles. Is there anywhere you need to turn...
Hi! Is there anyway to set the far clipping plane of the reflection camera? Maybe i have missed it. Otherwise this would be a really nice...
Hi! Thanks for the update the banding is gone!! Great work! The issue with the multiple reflections was connected to the high quality setting...
Hi again About the color banding.. i just read in your documentation "with some settings, color banding may be visible, in that case, the easiest...
Hi! I have another problem. When i use the Ultimate water (it was the same in playway water) i get really bad banding artifacts in the skydome...
Hi! I did some new tests myself. The reason why it works for you is beacause i you use a normal camera and i have a vr project (VIVE Steam vr)....
Hi! I think you misunderstood me its, not unitys post processing stack that created the banding, it is "Ultimate water" the new version of playway...
Hi! It was a post process that created the banding:-) Its "Ultimate water", the new version of "Playway water" (although i got the banding with...