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I am not sure where I read this then, my mistake.
I feel like how long this engine has been out to the public, and the community that has developed are major reasons why you can get away with subs...
without giving away anything you are not comfortable with, in which way? Do you click save, or spawn an object that auto plays the script, or?...
Thanks to both of you so far. I feel like this is going to take me a week or two to get down, but screw it what can yah do. On the subject I am...
I feel like I am gonna have to make a bunch of changes to my objects and scripts that are currently in the scene in order for a save/load function...
Before I get too far into this I could use some direction. I would like to be able to save the game when clicking on an object and window shows...
Okay I messed up with the > I had it backwords, sorry. Now it works. It sucks sometimes because I learn through application, so without any usable...
I changed the comma after this to a period and it resolved the error, but in game nothing happens no matter how close or how far. This is a...
haha I appreciate the help, but it changed the code to if (Mathf.Abs(Vector3.Distance(this,transform.position, Camera.main.transform.position)) <...
I'm just using FPS controller and as my main camera, there is no physical object that it is attached to. also I have this code attached to the...
bumping because of title change, sorry, I am about 9 hours into this and had to substitute doing this as a keypress for using onmousedown which...
I have decided to just simplify this based on a huge lack of information anywhere regarding what I wanted, and I am using void onmousedown instead...
For some reason my Fire3 was not, but even then I had tried changing it to joystick button 2 and it didnt do anything. Right now I just have it...
Can someone help me out a little bit, so far this has been the most difficult thing to find information on. Unity defaults running with left...
I do yes. But I had went with a different code and everything works. Now my only problem is that when I pick up an object that has more then one...
I have two issues. 1) I can grab anything and 2) when I let go of those objects they just stay where I let go at, no gravity function after...
I'm not sure if I need to script this specific action or not, but I have no idea how to go about that or even if that is what I need to do. Does...
I can not figure out how to get the gamepad to support the run system, so, for example instead of using left shift on the keyboard, I want to use...