A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
For me, the vertex color node doesn't even register the color. It only seems to work if I make the shader starting from the sprite lit/sprite...
How would one go about doing the same thing, except only rotate the object on the Y axis, but still make it so gameObject rotation doesn't mess...
I've made a billboard shader that is supposed to rotate the object to face the camera's direction, except without taking into account the y-axis...
So if I understand this correctly, this means that if I, for example, put duplicate nodes for a property/the same subgraph node with no inputs/etc...
For anyone finding this later, it's better now.
The other thing is it's not even about realism sometimes, but features that are simply not present in URP, like decals. A stylized...
I would like to know too
I think the node is now exposed, at least I see it in Shader Graph
The docs still say it's clockwise. I ran into this thread exactly because I read them first and then discovered that it's not doing the expected...
Oh thanks, that's exactly what was happening. I didn't know that when you leave the sampler state at default it's a new one for every...
Is there a way to fix this same problem in shader graph?
I was able to kind of fix it by replacing the faulty assets that were reporting this error by ones I had in a backup from before this issue came...
I have a blood splatter system that spawns a gameobject that has the DecalProjectorComponent and assigns the right material to it. Materials are...
After updating to Unity 2018.3.6f I started getting this error on materials only: Failed to load x because it was serialized with a newer version...
I mean this happens in my own project, not in the fps sample.
I now got this error after updating to 2018.3.6f1, but I don't use github. Any ideas? EDIT: And I also download packages through the package...
I'm trying to get my skybox to be at full brightness, that is in a state where it has its original colors, but without affecting objects inside...
We probably just have to wait for the next SRP update at this point. At least packages can be updated independently now.
It's an old thread, but I've found a solution that doesn't feel like a hack. When you have your script open in VS, you will notice it says...
Has anyone fixed it without downloading the github version and just using the package manager version? This problem seems to still exist in the...