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Hello! I'm a seasoned Unity Developer who has worked on titles such as Arto, Nyana, UphillRush and more. I have over 12 years worth of unity...
If that's the case then my entire chase to figure out why my code wasn't working was related to this very strange resolution issue that I assume...
Alright I think I've figured it out. The first thing is that the issue in my original video only happens if you select any of unity's scaling...
[ATTACH] This is a quick programmer art looking idea sketch. Each room is color coded. When looking at a skybox wall I sometimes want to make...
My experience with shaders is still rather basic so I don't doubt there might be a better way to do this. If there is I'd love to hear it. But...
I have a problem that seems to be related related to what you've been doing here. I can't seem to figure out how you managed to calculate the...
Basically what I wish I could do is look at all the code that was being used in this project...
I also tried to compare the clip space depth to the depth texture but I can't get them to line up properly either. They look identical when using...
Hello, I'm trying to create a fake skybox room effect that requires me to write to and sample a bunch of depth buffers but I'm running into an...
I doubt that's the issue since that would mean that the result of the precalculation is different from the runtime result given the same exact...
Haha yeah I can't believe a different .net compiler will change the result here. I actually ran into this problem because I'm used to always use...
using 3f directly doesn't cause this problem for me in unity c# which is why it weirded me out so much in the first place. [ATTACH] But it does...
Ahh nah it's fine. I think I was just using the forums as a rubber ducky to figure out what was causing this. But now that I know why it occurs...
Tried it with doubles and now I see the rounding error. My guess is the compiler works with just doubles and since I'm specifically storing the...
I tried making my own Min function and it results the same problem. [ATTACH]
I ran into this weird issue where the result of a value differs when changing it from 1 line of code to 2 lines of code even though the execution...
V1.3 of SheetCodes is now live. Safely edit your record's data at runtime without your scriptableobjects getting messed up. All getter & setter...
All data is read only during runtime. ScriptableObject data is saved when edited during runtime so I've intentionally prevented that from...
Sheet codes Free and Sheet Codes have been updated to v1.2: Features: 1: Added load/unload operations to ModelManager 2: Added Async load...