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Apologies, I just tested this again and looked at the logs. It looks like there definitely is a difference between the two, I can clearly see...
Hi Javier, I just tested this with my testproject I used to submit my bugreport...
Hi Javier, do you have any update to share? From the bug report it looks like this hasn't been picked up yet. (...
I'm working on optimizing a game and found that the skybox rendering executing "FindBrightestDirectionalLight" is taking quite a bit of...
Sorry I've been quite swamped with other work going on at the same time. I was able to reproduce the problem as you've mentioned in the newer...
Just found out about the original intention to shutdown UA, very glad it wasn't for all the reasons mentioned by the others. I have to say what...
Unfortunately not, since I don't know why this occurs it is difficult for me to extract the relevant parts of my game into a repro project. Just...
hi @belgaardunity After running some testing since the upgrade, I can confirm the issue still occurs in my main game despite the upgrade even...
Hi @belgaardunity In my main project I'm getting the following results after upgrading to 2021.3.5f1: - Without a dummyscene, the problem still...
Alright so my findings: - Unity versions: * The issue DOES occur in 2021.3.3f1 (the version I used for the bug report) * The issue DOES occur in...
Update: I've now also tried this in 2021.3.5f1 LTS and am also NOT getting this spike, interesting! Will try some more versions (and also on the...
Certainly! edit: also added a zip with profiler data (note: I shortend the time between loads in my script to get a smaller profiler snapshot so...
I've just tested your suggestion again, now using the sample project I've sent as you mentioned. The trick reduces the spike loading from...
Hi belgaardunity, thanks to looking into the problem. Whilst the performance improvement is nice, it indeed will not fix the problem for us...
We've now done a bit more thorough testing and what I've said above is not true at all. The amount of lightprobes is linearly proportional to the...
Thanks for the update! Its interesting that in my test case I was not getting the performance spike nearly as badly in Single LoadSceneMode....
Hi @kristijonas_unity Can you please confirm the bug report has reached your team? It is a major problem for us and wouldn't want this to get lost...
Hi @kristijonas_unity I posted a different bug report that Unity was also having trouble seeing at all and needed a direct link, so here is this...
Hi @Unity_Javier That is strange! I reported the bug through unity as normal, here is a direct link to the issue: Importing multiple blender files...
Upon (re-)importing a folder containing blender files with Parallel Import turned on, a random amount of files fail to import with the error:...