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Here's the new scene manager scripting reference for people like me coming in from a search engine:...
No problem! I hope it helps you out :)
It's been a re-occurring problem for me as well on mobile. I left vSync on and didn't set the target frame rate with a script. Sometimes I get it...
Hi, thanks for checking out my problem! I have a 2d game that I'm using my phone to test with and every now and then when I'm testing, a build...
I feel like a retarded noob now hahaha. Thank you so much man. All I need to do is tweak the positions and the collider and it'll be seamless and...
Ah okay. I was missing GetComponent<Room>(). Now getting a NullReferenceException: Object reference not set to an instance of an object for...
Works perfectly! Thanks again :)
This looks exactly like what I'm looking for! Thank you so much! I'll give it a shot first thing in the morning.
@methos5k OnMouseDown and OnMouseUp void OnMouseDown() { if (pauseScript.GamePaused == false) {...
Scene view [ATTACH] Game view [ATTACH]
I think I used a canvas when I made a reticle before. That way it's always in the middle of the screen.
So I have an empty gameobject that spans across my 2d sceen and detects clicks, and I also have two buttons in my scene UI that detect clicks. The...
Oh wow. I had no idea you could set the type to one of your own classes. That makes things so much less confusing now. I made those changes, but...
Awesome! Thanks! Now all I need to do is figure out how to track lastRoom and newRoom. I don't think I should need a list of last rooms since I...
@jeffreyschoch That's brilliant! I'll try it right away. Any ideas on how the code might look?
Hey there! What I've been trying to do the past few days is create a procedural 2d platformer made of pre-built rooms. I tried without rooms...
Hi @ClaireO Thanks for replying! and sorry for the late reply. I was troubleshooting my desktop all week. Anyway, I did indeed try using...
Hello, I got this weird problem with displaying the unity ads. I have a simple c# script with a method to display an ad. using UnityEngine; using...
Make sure that both colliders are in the correct position, and make sure nether collider has the option "IsTrigger" checked.
Thanks so much man! Just got on today after moving. You really made my day and I owe you one!