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@luispedrofonseca Thanks for the awesome asset! I'm using NumericBoundaries on the left and right, but I have a cutscene where I want to add a...
Ten year anniversary of this thread but I am struggling with this same thing! Any updates/suggestions?
@brunoofvr Did you ever find a solution to this? I'm experiencing the same thing
Omg! Sweet! Can't wait to check out the fix :D
Hey @Venkify! Sorry for retreading this topic, I think there's a slight misunderstanding. I'm looking for a sample that shows how to "invert" a...
Ohhh got it! So I gotta enable this SRP feature. Thanks for the info @pastaluego! Wishing many pastas upon you
@pastaluego Did you ever end up looking into this more? Or did you settle for non-batching URP or batched built-in renderer?
Hello! Starting to play around with Super Tilemap Editor and I have a couple questions. 1) I'm making a top-down game, and I want to have solid...
Hi @Venkify, just checked out the samples in 10.0.0! Based on the previous replies I had interpreted that there would be examples for how to use...
Sure thing! Sample project sent through ProCamera website's email form!
Oops, thanks for the reminder, that's a big thing to forget to mention in my post! I am already using Ignore TimeScale, but it's still not working...
Hi there, I'm using FixedUpdate as my ProCamera2D's UpdateType since I have all my game logic and am moving all my objects in FixedUpdate. I'm...
Hi @Venkify , I believe that's the link you already posted in the post I replied to: --- I'm talking about this part, where you mentioned...
Hi @Venkify , just checking, did the samples for making SpriteShape interiors using custom geometry generation ever get posted somewhere?
Awesome, this looks great!! Can't wait to get using it!
Ahhhhhh that's perfect, thanks so much! I've been messing around and enjoying how pretty my hierarchy is now, great asset!
Hi there @ADNCG , is it correct that when I select a pretty object in the hierarchy, it's background color disappears? Or do I have something set...
1. Oh for sure that makes sense! 2. Got it! I've just ticked "gizmos" in the Game view, so that let's me see things in Unity's game view even...
1. I thought that for BoxCasts, instead of drawing a red line between two boxes, it draws 4 connecting lines at the corners, like in the...
Hey there, just downloaded this and super excited to use it more! I'm having a couple issues though: 1) I'm using BoxCastNonAlloc with a cast...