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Is there a reason the interior / exteriors aren't in separate scenes(can still be loaded at the same time)? There would be an easy toggle...
Thank you bansheesoft. I was running into the same issue. Larger models would stop at the socket connection error. That one line fixed it....
If there's enough light information, have you tried a separate indoor post process volume or just auto exposure?
Was it that denoising is technically always handled by RTX features if your GPU has them since it goes through CUDA, even if you don't have the...
Hey, I came across a curious problem I don't think I've seen before. The scene baked normally before just fine but this one time, boosted a little...
From the documentation
Are you trying to generate lightmap UVs in Unity with the checkbox? That can simply be the issue. Even automatically generated lightmap UVs in...
Bakery shaders are not required for regular lightmaps and some things Unity shaders support, read the 'Bakery Shader' part in the doc for more...
Did you see any difference in speed or about the same? With it being your own implementation is there anything you're thinking of to now be able...
It only showed on their webinar last night, they said it's TBD. But it is coming and all assets will be free to use in commercial projects as...
@guycalledfrank It's nice to see Unity themselves using Bakery in their own AEC Viz sample project.
On the Assetstore page and probably in the documentation as well "NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or...
@guycalledfrank Are the baked decals still somewhere in the roadmap, or did you drop them? How goes the possibility of integrating xatlas(or some...
Please do. I have been looking at applying xatlas to my workflow, but have not yet done so. Integrated with Bakery would be interesting, and you...
Is the perspective just messing me up, or are those lightprobes under the table(thus shadowed)?
You can try the hack below as mentioned by guycalled frank, or just bake them without casting shadows. You can still move baked objects, they just...
What would cause the entire scene to be baked into a few overlapping lightmaps? I don't have any different settings, and it worked when I exported...
I didn't see anything out of the ordinary, I'll try to crash it again later today. Right, I actually did think I had it on already, but alas I...
That is certainly a fun scene to test Bakery with automatically generated UVs. 200 resolution + some vertex lightmapped cheerios and onions....
I haven't had a chance to test this yet, or really know the best way to compare for certain. But is it actually limited to only cards in SLI, or...