A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
In U2019.4.3 they changed it again, so how are you now supposed to access the gameID on iOS because GameServices.LocalUser.id; is the teamID.
Ok good to know!
I too have been having issues with this. When building a test to iPhone 6s and using the profiler I saw that I was getting Semaphore.WaitForSignal...
Anyone know how I could add a parameter so I could choose weather or not to use Time.deltaTime or Time.unscaledDeltaTime for when using calls to...
Thanks works perfectly now! Now I was wondering if it would be possible to add the Outline effect to a custom PBR Graph shader that I created in...
Hey, I seem to be having some trouble with the shader for the outline. Everything works fine just not the emission property on the Lit Extended...
What is the correct way to retry connection to Game Services when/if failed? So for the code I manually call GameServices.Init(); and for the...
I have using LWRP for my project and noticed that I'm getting about ~3KB of GC per frame is this normal or is there something I'm doing wrong? Ill...
Thanks for the response and fortunately that was the cause of the error (the NDK for some reason wasn't installed properly).
Hi, I have encountered a problem when building my app using IL2CPP on Android. When the message on top of the progress bar says that it's Building...
How do you download a project that is using the collaborate feature? This seems to be removed from the 2.0 version (used to be on the left side...
Hello, I am using the LWRP version 2.0.5 in 2018.2 on a Mac and for all pretty much all my materials I am getting a warning message on the...
I don't seem to be able to get the Projector component to work when using the new Lightweight Render Pipeline. Does anyone know how to get this to...