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Okay... So after loosing my mind I tried to implement the same script using a simpler version. So I created a new ScripableObject with only an...
I use a lot's of them on the code and works well (except for ScriptableObject.. but works fine on MonoBehavious who are ScriptableObject who can...
Hi everyone. I'm trying to use for the first time Scriptable Object to handle a list of Noise. Every noise are referred to an ID and every...
Hi Valentin, Thank for your answer and explanations. I know how to use ShaderGraph and write (very) simple Shader but didn't know about all those...
Okay.. As usual the "It's works but not in this Unity version/RP" answer as been posted (it's should be the headline for Unity, with "It's work...
Hi everyone, I'm trying to generate a procedural Voxel map and I want to apply PBR textures on it. My goal is to reproduce something like...
After some search I decide to render vertices, and found that I have the same result as Unity Cube, so I this question is close (and my black...
Mauri: Yes ! It fixe my problem thank. bgolus: What an amazing answer ! It's very helpful ! So I tried to rotate light to avoid parallel angle...
It's not a bug ? It's not what I asked for ^^ I did not update the default Unity cube. Restarted Unity, same. Recreated another cube, apply the...
Hi, I'm working on a Voxel map generator (using URP) and I have a weird render artifact no my procedural generated mesh. So I tried with a...
To keep tracking: Unity team seems to works on it since Nov.2019. Another Feature Request post for Terrain ShaderGraph. This is the only...
Do we have an ETA (or a task on a road-map) for this feature?? Shader-Graph are here since end-2017 and Terrain even more...
As usual, it's so simple with Unity to do stuff...
Bump, looking for a solution too. Same here for kilik128
Hi Everyone. I'm trying to do a very complex task on Unity: Render a white cube on a white plane (a real one, with no an ugly gray or pushing...
Even if Light and ambient colors fix is good at the beginning, this answer is the real solution ! Thanks a lot :p
Same problem here too.. I have the last version of whatever you want (unity, hub, standards assets,..) and I tried by importing all the Standards...
Okay thanks, I got it :)
I updated my post to avoid some part that i figure was useless on the concept.
Yep I know, this is what I test on the Second result case. I create a Foo.MyObject into listOfObjects and try to cast it into a Barr.MyObject. And...