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I think I found the problem, the coordinate system in opencv's Mat is different from texture2D.
Another question, if I am interested in some of the points on the texture, and want to project the point to world space (Assume the z is a fixed...
@BrandonFogerty When using PhotoCapture, the game's framerate is running at around 40fps or higher, and the placement of the image position is...
After update the OS on Hololens, the frame rate is jumping around 20 to 30. Most of the time it is around 25.
Here is the video reference [MEDIA]
@BrandonFogerty All I do is WebCamTexture back; back = new WebCamTexture(WebCamTexture.devices[0].name); back.Play(); And the frame rate drops...
@BrandonFogerty Thank you so much. I'm able to use your shader to align the web cam result on hololens. The downside is, playing the webcam...