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I recently updated Unity to a version that includes the JSON.net framework as a package. This caused conflicts with the Asset Store version I was...
5 years late to reply, but I just had the same issue of not being able to figure out why one of my buttons was getting set to the disabled state...
Always heard about Lerp, never about SmoothDamp. This is definitely better, thanks!
Still relevant in 2022, thanks for the pointer!
Is there a way to always search with "Show Packages results" on? It seems to reset every time I do a search and I don't see any options in the...
We're also running into this issue on Unity 2021.2.11. Switching to another platform, discarding changes in git, then switching back to the...
Running into this as well on OSX doing a command line build (Unity 2021.2.11). Same stack trace as the post above. What exactly is the Bee...
Full-Time Junior Engineer (Remote) We are RareSloth, a two person indie games studio making games since 2014. It’s been a lot of work for us to...
I know what you mean, it doesn't seem like Mac App Store distributions are something people do too often with Unity builds. Otherwise maybe Unity...
@UNSH Thanks for the in depth guide. It looks great and all the steps seemed to work fine, but after installing the resulting Mac App Store...
On 2019.2.21 it looks like CurrentCulture is returning CultureInfo.InvariantCulture on Android. At least when using Hindi as the system language....
@richardkettlewell Is this issue tracked anywhere? I'd like to see if the improvements have been added to any Unity 2019 version.
Through some beta testing on Android I've found there's at least one phone out there that gets reported as a tablet with this code, the OnePlus...
In my case the lag was caused by Mono.JIT. Building the Android player using IL2CPP fixed it for me.
Ah, yes, that was it. Thanks! It might be helpful if the documentation on the buildAppBundle property mentioned this.
I'm attempting to build my android player with a command line build to export an Android .aab file, but it always exports a gradle project so the...
In my case I was getting the error from a test class that has an asmdef. I had to add UnityEngine.Purchasing.dll and Stores.dll to the references...
It's happening to me on 2019.1.14f. It has happened when the only change was importing a new asset.
I just figured this out. It turns out I had a child GameObject with a collider on some of the ignored GameObjects. Since the children colliders...