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I also ran into this issue using 2019.4.40f1 and TMPro 2.1.4 but discovered a work around! When you assign a custom atlas to the font asset, it...
Alright, the issue is back. It seem that it returns any time the computer sleeps between uses? If I reboot and reset PRAM, it's back to 60 fps,...
Alright, updating the OS to Sierra seems to have resolved the issue. Hooray. We'll see though, I've rebooted before and thought it was fixed only...
Yeah I'd never had any issues before either. I was on 5.4.1f1 for a long time when I first noticed this problem. I also tried 5.4.2f2. So yea, no...
Update: I also tried switching the graphics API on the Windows partition to glcore - performance was ~30fps down from 60fps with directx, but I...
Hey all, I've searched high and low and tried many possible solutions to no avail. This problem is really disrupting work on my project, so I'm...
+1 I am having this exact same issue, and it's really distracting to keep having to change the scale slider. It's great that I can use the new...
Addendum: It's possible this may be due to a feature I added to create some stop frames when a character gets hit. I disable the animator for some...
Hey @Mecanim-Dev! Thanks for all your hard work. I just found this thread while looking for reasons why OnStateEnter might not fire. I'm using...
Sorry for the delayed response. I solved my problem by always leaving the state speed at 1 and adjusting all of my animation clips. I'm making...
Hey Mecanim-Dev, Thanks for the reply. It sounds like what I want is not possible and I may have to just edit the animation clips. I do change...
Hello all, I have also asked this question over at Unity Answers...