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by the way, on YouTube someone called "VoodooDE VR" did a review about the VR Movie "7 Miracles" (The Movie is released from HTC VIVE and VIVE...
Hello and a happy new year! @demalpica It is not in the store yet as it is not ready. Some things are still missing, e.g. also underwater effects...
Hello - first of all, I'd like to thank all of you for the positive comments (also on YouTube). Furthermore, I always again get requests from...
Hello everyone, sorry for the delay - I was very busy with some projects for the last few months. But here comes a little update: Though there are...
Hi, here some small but impressive updates (at least I think so). With new calculation of the surface normals, subsurface scattering effect and...
Hello, here's a new video that shows some updates. FFT size is now 256 points (in the previous videos it were "just" 128). The wave motion was...
Hi, there are already some updates, but everything is not ready to show - since I had exam phase at the university, I could not work so much on...
... yes, I'll try to implement the whole desired functionality (but I do not want to promise anything too soon) - on the one hand, because of...
If I somehow manage to develop a "salable" version then I will also think about to offer it in the Asset Store. But until then there are still...
Hello, I've uploaded a few videos to show the current state own shader, but until now only Fresnel effect implemented [MEDIA] pure Phillips...
Hi there, the first version is running now in Unity, but it's still very slow - less than half of the frame rate than in Processing. Why, that...
Thanks to everyone for the great feedback. While I'm converting the project to Unity (it's a lot of work ;), here's a little video by changing...
Thank you, that's a good idea. For anyone's interested - here is the link: https://forum.unity.com/threads/fft-ocean-water-system.540421/
Hello there, unfortunately, according to the fact that many promising realistic water systems for Unity, which I have bought (and spent a lot of...
Hello, my choice fell on Unity because of a realistic ocean system, too. First, I had bought Ceto and after the project was unfortunately not...
Hello there, does anyone know if it is possible to have several simulation areas on top of each other, which respond to different effects (e.g. to...
need upgrade too ...
Hi zuzzu, that is all well and beautiful and please do not misunderstand - I respect your work, but it is no use if there is no guidance/support...