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If you look at my 3D cubes/rectangle cubes in an orthographic camera, they have weird shadow-like lines next to them. Why? I'm using Unity...
I see. Hmm if I just load them in the beginning, does that mean the user will see the Unity3D splash screen longer?
Oh nice Font.GetCharacterInfo.
I've attempted to build the logic from scratch. How do I figure out how many characters can fit in one line if I am given the width of the Text...
Thanks! I should've said so but I've already got fading done. Thanks thanks!
Hello. I want to make a dialogue box that types each letter one at a time. So far I can do it except that when it reaches the end of the line, it...
Actually you have to pass in parameters into the delegate. I believe it has a Scene and a SceneMode
Thanks! But I ended up using DrawRect in the OnGUI method and changing the alpha each time the method is called. The only thing I have to figure...
Hello. Does anybody know of a good fading in and out tutorial that is updating? The few that I found were outdated and confused me. Thanks
Hello. Do I have to load audio from the resources folder?
What do we write in it?
Hello. What does "populate" mean in the following? "To use a relay server instead of a direct connection, you must populate the singleton...
@JeremyUnity After I add the NetworkManager component, I can start using the StartMatchMaker() method?
Can somebody staple this post to the top of the forum? :)
Sorry for bumping this but I am having the same issue. I can do something simple where I check my own collisions with a spherecast but I was...
Hello. I am trying to make my Character Controller carry another Character Controller. I've just used raycast to figure out if an object is in...
So to kind of fix this, instead of setting it to 0, I've set it to a number low enough so that it doesn't jump into that cycle. In my case, -0.1...
So I have code where if the character is grounded, then reset the y velocity because otherwise then the y velocity will keep decreasing and when...
Oh I think it has something to do with me resetting the jumpDirection.y to 0...I'll try to figure it out. Thanks
I don't know what the hell I changed but the Move method is not setting the isGrounded to false anymore...