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Adding onto KevinW's question, are there specific best practices for ensuring that an app using opencvforunity can be placed in the Apple iOS App...
Great to hear. Thanks. Lanre, have you considered NatCam's current (or future) compatibility with ARKit and ARCore? I see in the top post here...
Hi, Lanre. Thanks for this wonderful asset you provide. I've got a clarity-focused suggestion that of course you can take or leave. Since...
Here's an informed guess: I had somewhat similar build errors for a project that had been built with Symlink Unity Libraries enabled (in Build...
That's exactly what I was hoping for. Thank you.
Thanks for providing access to this wonderful library within Unity. Are matrix operations like the ones listed here implemented in some way?...
You might consider Accord.NET. Also, Arthur Juliani at Unity recently wrote, "In the next few weeks we will release an interface with a set of...
Possibly helpful: I've posted in Unity Answers a solution to a related problem—finding physical world x,y,z with respect to an iOS device camera....
Possibly helpful: I've written a post in Unity Answers, which offers a solution to a related problem and points to another forum thread with an...
kwokman's solution worked for me. However, "addComponent" should be "AddComponent": AudioSource audio = gameObject.AddComponent<AudioSource >();...