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Hi All- Due to changes made in Google's ARCore client libraries which are redistributed in ARCore XR Plugin, projects built with Unity 2019.4...
Because our sample has a different approach to visualizing the depth. The depth per pixel will be the same - all that is different is how we map...
Please see the AR Foundation sample scene named Anchors.unity - which supports the XRAnchorSubsystem on HoloLens and HoloLens 2....
Please update to ARCore 2.1.11 and ARFoundation 2.1.8 as those versions are verified with 2019.4. Your compilation issues will not exist with...
Have you taken a look at the AR Foundation sample for 3D human tracking? Please be aware that the model used here is not a MechAnim model. It has...
We have not seen other reports of this behavior. Please log a bug via Issue Tracker if this problem still exists.
Please see this documentation: https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.0/manual/cpu-camera-image.html As well as the sample...
We will research the compatibility of AR Foundation with ARCore and Google Frame Pacing.
Hello- We have shipped a fix for an auto-focus bug on ARKit that may resolve this issue. Please try with the 4.0.0-preview.1 packages. -Mike
Do you mean that you would like to use it for rendering the background? If that is the case then the answer is "no". The ARKit API does not allow...
This issue should be addressed in the 3.0.x versions of the ARKit & ARKit plugins and later. Please test again using those versions. -Mike
We recommend Google's AR Foundation extension package if you are interested in using ARCore Cloud anchors:...
Hello- I just did a fresh clone of arfoundation-samples and was able to resolve all of the 3.1 packages just fine. Are you still seeing the...
Hi unnanego. Plane classification is only supported on iOS 12 and later on devices with at least an A12 processor. See Apple docs here if you...
Hi- You should update the ARCore XR Plugin and ARKit XR Plugin package to version 3.0.0.preview.4 as well. As a rule of thumb you should update...
When using AR Foundation for building image databases for ARCore any file types supported by Texture2D will work:...
Thanks for bringing this to our attention. I've made a fix and it will propagate to our various versions of Unity over the coming weeks.
Remoting and simulation for AR Foundation 2+ are still being worked on and we will update the forums when they are ready for public release....
The camera permission checks are now part of the CameraSubsystem base class itself and not expressed through ARExtensions. You will not need and...
We are working on the refactor of remoting and simulation but it is a large undertaking and will not be available in the near future. -Best, Mike