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This worked for me, thanks! I had to manually add the "dotnet.defaultSolution" key to .vscode/settings.json. Regenerate Project Files in Unity...
Does the new package still require Mono on macOS? The C# output terminal in VS Code says "Language server initialized", but code completion...
As of 2022.1.0b16 (Shader Graph 13.1.7) it still seems to be an issue. I think the fix in this thread is the best option right now.
This has been fixed with Unity 2021.2.2f1, released just a little while ago (woohoo!). Verified on my M1 Mac Mini running macOS Monterey.
Choppiness was mostly fixed in b15. b16 seems the same. Graphics glitches in the game and scene views are still there, but a lot more usable...
2021.2 beta and 2022.1 alpha have native Apple Silicon versions, though they have to be downloaded from the beta page. The hub doesn't currently...
I like the new icons. It definitely looks more like a cube than the old one. Though it still doesn't match the rest of macOS.
I'm having the same issue here as well on macOS Monterey Beta 7, as well as some stuttering with the Intel version of the editor on 2021.1.22f1.
There's an open source GitHub package for DualSense support through the Input System here with support for basic gamepad controls, as well as...
Any idea if/when we'll get updated app icons? It's getting tedious replacing them with every new install to match the rest of the system.
Can confirm that the release available here is 2021.2.0b2 for Apple Silicon! [ATTACH] EDIT: It seems that URP requires the Burst Compiler now....
2021.2.0a19 is the latest Silicon version available. We should(?) be getting a beta version early next week, according to this post. Now...
They didn't. a20 was released on June 9th and a21 was released on June 15th. The announcements were just back to back.
No. Unity Editor is Intel based as of 2021.2.0a17. However, there is a "<Rosetta>" tag in the title bar in 2021.2, so maybe we'll see something...
I got it working at one point on Quest 1 + Hybrid Renderer v1 sometime in early 2020, but haven't tried since. It's possible that Hybrid Renderer...
I've finally fixed the underlying issue with the shader. I had to use Multi Pass instead of Single Pass Instanced, which is unfortunate, but it...
Seems I'm actually wrong! I guess the M1 just feels faster because it doesn't sound like a jet engine about to take off and isn't as hot as the...
As of Unity 2021.2.0a13, the latest version at the time I'm writing this, no, there is no native M1 version. However, Unity runs remarkably well...
It's an improvement! The right eye is rendering now, although without the effect. The left eye is magenta. I'm still getting that error from...
It seems that's not the end of my problems. I've tried testing on Windows with MockHMD again. I'm getting errors this time, but they're not...