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It it the same for headless server build? I want to run on a Linux cloud server using Arm-based Ampere CPU.
Help. I don't know why my tween sequence will occasionally stop finishing. I don't see any flaw in my code and this is annoying me for quite some...
I tried to mask an image which use a material with "LegacyShaders/Particles/Multiply(Double)" shader using the RectMask2D (also tried other mask)....
@unity_shane Warning. After updated to 1.20.5, it broke the Inspector. Whenever I try to select something from the project panel, it keep...
Assuming you have already mark the Assets/Prefabs/ path to use addressable, in that case, LoadMyPrefab.cs may have something like this to load...
Got it. Thanks
public static async Task<T> LoadAsset<T>(string key) where T : ScriptableObject { Debug.Log("Try loading component: " + key);...
How do I update to to 1.20 ? Only 1.19.19 is available in my unity Package Manager. I am using Unity 2021.3.
Its not precisely a "reverts" but the changes is just being ignored. When you turned off auto refresh, Unity don't detect changes to those files....
The addressable system is indeed very hard to use. Ideally, the editor should keep track of what addressable groups are changed. When doing a...
Nevermind, I found that the new addressable build is created under windows platform. Thus the android build does not use the new version file...
If I guess it right, all scripts are reside within the app. Prefabs only contain a GUID that map to the scripts they use. Thus, skip checking the...
I cleaned and created a new addressable build. After that I removed the old APK from the build folder and uninstalled from the device and...
Not even in play mode, when my Hierarchy search bar is not empty, CPU usage goes up. Inspector view is empty because nothing is selected. Want to...
About the Internal Asset Naming Mode. Will it affect the key that i currently use to load the asset?
I am trying to make a popup menu auto close when clicked on anything else except the UI buttons of that menu. I think of two ways to do it....
Sometime I just forgot update the addressables build or did an update instead of a new build when the local group get modified. I really hope...
When I update previous build, it create a new file with different name to replace the old one. For example, after a new update, I have remote...
nvm, just Visual Studio issue. Fixed by clearing cache files and do a full rebuild....
The project use to compile a long time ago. I don't know if it is due to Unity update and something get removed, I get error when try to compile...