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Oh my god, it was so clear. I also closed the answer about this error and mentioned about you, hope someone will see this when needed....
RenderTexture texture = new RenderTexture(128, 128, 128,RenderTextureFormat.ARGB32); texture.enableRandomWrite = true; texture.dimension =...
Ok, i figure it out, enable allow CPU FFT from Water Project Settings. And Physics start to working. No need to buy a 3rd party library.
Could anyone make ship physics work big waves? Old Playway works on big waves, but UWS not responding big waves, check demo scene, change water...