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A quick followup video that makes life a bit easier when editing. You no longer have to go back to the boot scene when you are in the editor....
We have put together a demo using vostopia's avatar system [link] and Exit Games' Photon Unity Networking [link] to set up a multiplayer chatroom...
Hi! I'm glad you got it working. It is downloading the assets to render the avatar, and they do take some space/time. Let us know if you keep...
Hi, There is no way of using the system completely off line. You can cache the player's avatar on the platforms that support local caching of...
@Yuu I am not 100% sure I understand your first question, but let me try to answer.: To set the observe property of the Photon View component,...
Cool, how did you do it? I have kept the one in the example project relatively simple, with the tradeoff that it could miss animation events on...
You can also have a look at this project which is a networked version of Will Goldstone's MecanimTute project....
@PyroStudios about the pricing. Yes you are reading it correct :-)
@SoloChristian Thanks :-) @UNITY3D_TEAM Can you tell me a bit more about your problem? How far are you getting? If you can PM me your log files I...
Hi, [IMG] We just released a multiplayer demo showing Vostopia Avatars animated by Mecanim and networked by the Photon Cloud. It's based on...
By popular demand we are now working hard on a version that is not dependent on NGUI. We will keep you all up to date on this thread.
@cynel - It is absolutely possible to use the avatars to test your RPG. If you download the Unity package and create a game ID, you can download...
@runningbird - We will put up some better documentation on the authentication stuff as well.
We put out a couple of new hairstyles a couple of days ago (have a look here), let us know if there's any particular style you would like to see...