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By the way, following this link to the Unreal EULA i discovered that in Oculus store the first 5,000,000 are waived. That is some special program...
I certainly hope that Unity will build and run flawlessly on newer platform targets. I'm just worried that changes in OS or newer hardware will...
Personally I'm ok without the new features :D Are we talking features that are production ready on Unity's standards? Yeah, I'm ok without them.
At 5 million monthly revenue, your budgets are so high, that you can get a custom licensing with Unreal upfront for a prearranged price.
Yes you can (you should be once they change the ToS to allow this). But eventually, mobile platform support will catch up with you and you will...
Just what was needed!
But it's not per quarter or month. It's 160,000 total. Total. that's it. You pay that spread across the whole time your game makes money. Or am i...
Is it though? for 5 million Unreal charges you a total of 200K. I'm not sure how this would be divided, as I guess every quarter you get charged...
I think you got this totally wrong! Unreal does not charge you 250 K monthly. It charges you 5% on the revenue, that's 250K total from the 5...
The whole point is that Unity is now on the same model as Unreal, so the choice between the two is not about the money you pay for the engine. The...
Right, they are not the same. But based on my rough calculations in my use case, 2.5% revenue + the subscription costs are similar to the 5%...
Now that the financials are similar with Unreal, the real question is: Keep working with Unity and enjoy their broken feature set, uncertainty...
I think once you upgrade the game, you are since that moment affected by the new TOS that you will need to accept to do so. Then you will be...
You'd want to stay on 2022 LTS to avoid the Revenue share or Initial Engagement Fee
My concerns seem like they are going to get addressed so I'll be waiting for updates on the ToS side of things. Thanks everyone for the thrills.
Splash screen removal on Personal
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Got it, thank you! Yeah, I was just curious as to preserve the current engine source in case of Unity meltdown or something :D You never know! But...
Oh yeah, just looking for some backup plans :)
While waiting for the final word from Unity.... This is what I found under Unity Industry. Anybody knows about if this real?[ATTACH]