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Thank you, Madgvox. That sounds like it'd for sure work! I'll keep that in mind in case it ever gets complex enough that it's actually needed.
I'm looking at this all wrong. This system of templated scripts was not necessary at all. The templates... are the scripts. Why I thought I'd need...
Hello all, I'm trying to make a little utility that generates correct C# based on options the user sets in an EditorWindow, and generate it, save...
[please delete; recreated in Scripting section where it belongs. Duh. Sorry everyone.]
Hello all, I've currently got a script that inherits from EditorWindow, and I do depend upon OnInspectorUpdate, though I could use any source of...
So.. why the heck didn't Unity Technologies buy the rights to your shader editor, since it's obviously the best, and provide it to us all free on...
Here's an idea, disable the object's script from a manager object of some kind. Update can't be called on something disabled, right?
I've got it working. I use OnInspectorUpdate to poll to see if IsCompleted is true or not. It's a mess of jumping back and forth, but it works so...
You provide a way to list the current packages as I read from the documentation, and you provide a way to add a package as I also gathered from...
Hello all, I'm basically making an editor script that trys to way-over-simplify the process of adding PostProcessing Stack v2 to a project and...
It randomly went away just before I switched to your implementation. I have no idea what I did wrong to cause that. Also, THANK YOU SO MUCH. It...
Hey, did you happen to fix the "Can't start a match because of password field being blank"? I really don't know what causing this.. but it's...
I solved this by setting a password. Super late to the party, sorry!
Hello all, I'm trying to detect when a ball that I control is slipping. I add torque to it to get it moving, and it's got enough power to slip....
Hey all, I'm trying to design a game in which I directly control a cloth (softbody), and I have no way of doing that as I cannot have a camera...
Well, I've solved the visual issue by putting a lot looott more grass down, and lowered the draw range. This stops the pop-through grass effect...
If you're letting the physics engine handle it, it will apply friction for you. Otherwise, that will work, only if forcedBrake is < 1, otherwise,...
You only add the torque if it's under a certain speed. You get the local forward velocity, and do an if check. If it's going too fast, stop...
There's a System.Object which is the same as object, and Object from UnityEngine. They shouldn't interfere, and most intelligent autocomplete...
Another thing you could do, if you want to actually pause the game, is set Time.timeScale to zero, which will totally stop most scripts, as they...