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I'm glad you were able to solve your issue! Edit: Oh wait, in this dimensions you haven't solved this problem yet. How curious!
How about the old doNotCaptureKeyboard? You said many, many weeks ago that it will make it into the next patch. Like me and many others have...
Since that thread was removed: Denisowator (which strangely wasn't banned after that thread) not only openly said he wanted people at the forum to...
http://forum.unity3d.com/threads/never-get-my-problems-solved-and-not-recieving-useful-replies-pls-help.340366/ anyone thinking about helping...
Custom template, Plugin or shortcodes.
doNotCaptureKeyboard is critical to all our WebGL projects. We can't update to 5.1 until this is resolved, which is unfortunate. Please include...
I'm 29 and have been working professionally with software development since I was 22. Worked with it as a hobby since I was 16
Edit: Never mind, I missed part of your post!
Yeah, thats why I think my suggestion is at least slightly better. Even with an automated build pipeline you could have a WebplayerTemplate or...
Don't know why this occurs but a quick fix without having to do string-replace for each export is to just add this line to any javascript in your...
Create a script with a reference to both characters transforms and then finds the correct position every frame (in the Update method) Lets assume...
Looks so damn good! I wonder what AA they are using. The amount of real time lights make me think it really should be using deferred rendering...
Precisely. To make Unity WebGL effective, the code stripping has to be much more effective. A manual selection that allows us to remove major...
Looks very nice alexusone! We are in the progress of looking into other alternatives until the Unity WebGL platform reaches a fully usable state.
The solutions you provided worked great for me. (I disabled keyboard input completly)
Thank you very much! I will try that!
Yes, that's what I'm thinking. In the same page without the WebGL canvas the input field works just fine. Also, I can place the marker in the...
Hello, I have a page that has an html input field with type=text in the page, beside my Unity WebGL application. The WebGL application somehow...
That would be possible technically, but it would require your users to start a desktop app while running your webapp. Might as well make the whole...
I think that with a good serializing algorithm you could store the voxels online. The voxel-information-map will be almost like an image, and...