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A few weeks ago I added support for mirrored animations, but didn't have much luck with getting my IK goals to mirror. I worked on it some more,...
Thanks @RobsonCozendey, that's a great idea :) Hopefully some gyms start using it and promoting it to their clients. Currently they can create...
WOTT's routine descriptions are a mix of standard rich text tags for styling, TextMesh Pro <link> tags for links, and my own <img> tags for...
Oh, I nearly forgot. I added a little bounce animation to the popups. It's amazing what a difference it makes. They really grab your attention...
I'm just uploading a new build that has data caching to the device. As I'd hoped, I'm also now in full control of the loading process, what...
Thanks @OffThHeezay91 I'm excited to be working on something I've been looking forward to doing for a while. For a long time I had everything...
A push-up consists of an up pose, a down pose, and the transitions between the poses. I've created my own transitions, which allow me to adjust...
I just had to do this. It's not super easy, but it's possible. I have a sprite sheet with specific offsets. I wanted to add a sprite to that...
This is probably your easiest option: https://forum.unity.com/threads/runtime-animator-state-properties-speed-mirror-cycleoffset-for-5-1.307521/
I think it's saying it can't find a "hip" bone in your imported character. You should only "Copy from Other Avatar" if the source avatar is...
I'm guessing the problem is that the root motion is not centered. If that is the problem, then you might have the wrong object or joint assigned...
[IMG] I've been working on a workout/fitness app called WOTT that's almost ready for release after 3 years of development. After release there...
Try using transitions instead of animation clips. 1. Create one clip of the cube at 0, and one clip of the cube at 100. 2. Create a transition...
Just make sure you use root motion. Then your other animations should work just fine after the character jumps to the ground. You can either...
Sure. My characters need more definition for the joints than the default humanoid skeleton can provide. For an example see the elbow in the...
If you have young and old values that are the same for every object, it may be easier to do it all in a script using "lerp". A bool deciding which...
I would use IK to keep the hand on the barrel of the gun.
I need better joint deformation for humanoids on mobile, and I'm not sure what would be more efficient between script driven helper bones or blend...
Sorry I missed your reply. That does look interesting. I'll definitely spend some time digging through that. Have you learned anything from it so far?
My original idea was to have humanoid animation in the base layer controlling a character, additional animation in a synced layer controlling a...