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More progress on the combat system, now the character can also sprint and kick. I also tried to improve the character model and the animations a...
I started the combat system! The player will be able to punch, kick and throw the enemies. Here, I show how I made the punches. I tried to make...
The player movement demo is available now for download! Download it here: https://mega.nz/#!dFUSAQQB!N25TtKPx7UZ_-6lYPNEQeT2kJ7SfnLMhnagjZfpGxkQ...
Hi! My name is Kim Nobre. I'm a martial artist and game developer from Brazil. I've been practicing Eagle Claw Kung Fu since I was 8 years old...
You should have multiple animation clips for that, like "PlayerWalk" and "PlayerIdle", and according to the input, you call a different clip.
I recommend you learn about "Nav Mesh Agent" for better results, but this might be a temporary solution for you. using UnityEngine; using...
- Animation refers to the Legacy animation system, and it is used like this: if (Input.GetAxis("Horizontal")) { animation.Play("Walk");...
For simple in-game cutscenes, most of the time, you just need to disable some of the player controls, and animate the camera. This might be a good...
This might help you: https://docs.unity3d.com/Manual/AvatarCreationandSetup.html
This video might help you learn about UI animation: [MEDIA]
I'm not sure why exactly are you trying to use an "Additive" layer, I usually use an "Override" layer for that, have you tried it already?
I just came across this problem, I'm not sure if you ever found a solution to this, but this is my (temporary) solution (in case someone still...