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Hi @Qzia, I’ve been playing with your tool and it is impressive. Congratulations! What I’m going to ask for, can sound silly, but I have my...
I'm checking the documentation and I only find it for Moving Platforms, but I assume that when you say "Using a 1 way platform" is setting the...
Hi @reuno, a really nice asset, it helped me a lot to have a kickstart :) I'm having an issue with platforms with EdgeCollider2D, both with...
Me too. I was about to send a Bug Report... I guess someone should do it. 2020 and still not fixed, not me today. I've sent several lately and I'm...
Hi @Venkify, all these sounds like great additions & improvements :) I'll check them as I'll check the "Burst" thing. What do I have to do to...
Some additions to the thread: About the proposal I made: "Add a Button on Inspector to store the changes on the shape on runtime" I discovered...
Hi again @Venkify, I haven't been able to see the Warning when the SpriteShape doesn't have a proper Profile applied. But in fact doesn't matter...
Hi @Venkify. First of all, thanks for this fast answer, I see from it that you really care about the problems of the platform and concerns of...
I was using Asset Ferr2D to create 2D terrains, and I unfortunately decided to change to Unity Sprite Shapes. I compiled my game, and when I...
It happened the same to me with 2019.3.13. Following the lead of somebody here I closed the Projects Settings (The window that Opens from Edit >...
Good addition @Gregoryl. For sake of completness, FindMember() is also very useful to make sure the Transform you want to include isn't already...
I had the same problem, @Krohnos. So sad it's so hard to figure it out. Thanks for giving the solution.
I tried and it works as @Mecanim-Dev says, the only problem is that the GameObject where the Animator is, has to have a Renderer, and maybe you...
Hi, it happened the same to me and it scared the S*** out of me that maybe the most key feature on Unity (keep the state of the scene and its...
Thanks for your solution, missing steps though; for MAC users, if can be of help, "update" consists in: Exit Unity & Visual Studio Remove Visual...
It has been one year, but for anybody that find this, the second answer is a good enough solution in my opinion:...
I've just updated to Unity last official version: 2017.2 I don't want any of the VR features, and I intend to build in the lowest Android SDK...
Hi sukwon-su, I've developed my game under Unity 5.5.2, and I see several patch versions for 5.5.X. Is it preferable that I use Patch 5.5.2p4 or...
Working on a MAC, I've done a Test Project of a Tizen Build, and I tried to build a Release version. I've tried it with 5.4.5, 5.5.0, 5.5.2 and...
The only way I had to get a working Test Project on Tizen on a real device, was on Unity 5.4.5 previous version. My problem is that my code has...