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Stumbled across this thread looking for something similar, didn't find anything so I made my own. https://github.com/IronWarrior/UnityLogViewer...
Neat! How is this planned to be implemented? Is the idea that Netcode for Game Objects will support it as a second backend or something (that...
I think he means an interactive tool to calculate the costs associated with a certain amount of installs, not a physical device.
Does Unity.Mathematics do any kinds of optimizations with Burst beyond substituting System.Math calls with SLEEF ones? I know that it can...
My repo matches how ECS handles the physics updating fairly closely, in that it performs a rebuild prior to every simulation, but I doubt you...
I'm not sure about Havok, but with Unity Physics it's not necessarily required to use ECS, as the engine itself is decoupled from entities. Though...
Okay nice! Thanks for all your replies, really helped to demystify everything around this ✌ Also re: Unity exposing the SLEEF functions to devs...
Gotcha. Has this work been started? I'm curious if your approach differs much from mine in the repo I posted--I just generated a bunch of random...
Yeah, I figured, and it's not really practical to rely on something like this when it's unsupported, as it'd be too fragile for production (as I...
Thanks for the reply Tim! Is this an issue with SLEEF, or something deeper? I did find on their doc page they state that Android/iOS support is...
I've written a previous thread about determinism in Unity and cross platform deterministic math. I also built a repo to test a bunch of float...
Are these methods actually Burst compiled, or just that you can still call them? I'd imagine you could call them fine but from what I've read the...
To (mostly) finish it off, built out to Mac and iOS native, to similar results--inconsistencies with trig only. Only platforms not tested are...
In case anyone was interested in following up on this topic, I got around to updating my deterministic float test repo. I tested on...
For fun I updated my float determinism test project over the weekend, cleaning it up a ton and extending the tests. I ran the tests on the...
Yea sorry, I should have specified there that SIMD likely lacks determinism between ARM and x86, since as you said afaik it has no issues solely...
I've written a thread here about determinism in Unity that you might find interesting. As noted, Unity Physics (ECS physics, whatever it's called...
Agreed, though I've always wanted to be able to add an attribute to a class/method like [Nosey] that would allow it to ignore access modifiers....
Yea that certainly went off the rails quickly. Perils of posting in General, I suppose. On-topic, I'm wondering if the .NET 7 AoT is on the...
Note that this discussion is not intended for Unity to move to a FOSS model, but rather using Unreal as case study (I make note of the...