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Hey Y'all. Currently, I'm facing some issues with FBX exporter in Unity. I'm trying to export an anim using it, but I get the...
So, I'm trying to make a remake of the iconic "Valve" intro. I have everything setup. The valve object, the guy, and the room. The only thing I...
Just a quick question about override tracks. I know that once you start laying down keyframes within the override, it completely takes over that...
Quick question, I've recently bought Umotion and I wanted to test out the IK feature in timeline. I attempted to sync up the two windows, but it...
I'm sorry, I thought this was the timeline forums.
I'm making an animated short. It's going decently, but i've recently realized that I can achieve walking animation faster by simply giving the...
I tried your package and it worked. I'm gonna have to find a way to figure out how to exactly track the gun that is being parented within the...
I haven't tried the signal package seant_unity sent, but that idea reminds me of stuff I used to do in other animation programs aswell as game...
If it's possible, can you explain how I would accomplish this using timeline signals? (Also, I hope that they allow easy parenting in future...
Hey y'all. Right now, I'm using Unity as an animation station as opposed to a game engine. Currently, i'm working on an animated scene that has a...
Thank you! I'm definitely buying once I get some stuff out of the way.
Hello, I'm actually thinking of purchasing UMotion Pro in the foreseeable future. I'm actually using Unity3D as an animation station rather than a...
Bruh. Thanks for this, I hope it gets fixed soon. I guess i'll have to use older versions for now.
Okay, quick problem. I'm working in timeline in unity 3.0f (the latest one) and the override tracks don't seem to work for me. I add a track, try...
I'm sorry, how does this help me?
Oh no, this is just how I posed him. The T-Pose is completely fine
I just wanted to boost this post because I really need an answer.
I'm having animation problems. Basically, I'm trying to animate a walk cycle for this knight character, but for some reason one of the legs bends...
Thanks man! It worked. I actually have a question, could this work with facial animations aswell? Like I have an animation of some guy saying...
I'll try that and come back to you if it does or doesn't work.