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Is it save to have the Oculus SDK and the OpenVR SDK in the SDK list or can this lead to bugs and problems for our players? We have an active...
I tested it in a build. The value is set in the build, but not in the editor. Is this by design or a bug? Because a few beta versions ago the...
No, only the OpenVR SDK should set this value at the moment. The Lab Renderer from Valve in the asset store is using this value. I think they...
Hi, we are working on a game for the HTC Vive and using OpenVR in our project. The VRStats.gpuTimeLastFrame float is always zero. We are using...