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This issue is now 13 months old... Any news about it?
Vertex snapping seems to be broken in 2020.1.0b2 as well as in 2019.3.5f1.
Also a very nice solution. Thank you!
Thanks for pointing that out! It's odd: The script is only attached to a single GameObject that's part of the scene. It isn't instantiated on...
That's a nice solution. Thanks for sharing it! Michael.
Dear @JeffDUnity3D , Thank you for your help in that matter. Much appreciated! You're right, it's not a real world scenario to change a...
Dear @JeffDUnity3D Thank you for the quick response. Much appreciated! No, they have been replaced as I don't want to talk about the product...
Unfortunately the issue still persists: A NonConsumable product is bought in a build using Unity 2019.2.9, IAP package 2.0.6 and Unity IAP asset...
Thanks for your suggestions. Much appreciated! Right now, the preferred plan for the server implementation is to run a headless Unity server...
Imagine a project where all user interactions must be stored on a server. An example would be a single player chess game, where all games and...
Same issue here when building for Windows UWP: API __CxxFrameHandler4 in vcruntime140_1_app.dll is not supported for this application type....
Thank you for clarifying.
According to this forum thread, Unity IAP is at version 1.22.0. Checking the package manager inside Unity (2018.3.13) shows version 2.0.6. What's...
Exactly, hence the question. Sorry for not mentioning it. Thank you for commenting on it, Michael.
If you have access to Unity's source code, can you please comment how the values of Screen.safeArea are determined? On a Moto G7 Play, the...
Please consider the following code: someCanvasScaler.scaleFactor = 1.234f;...
I guess that would work. However, I had to remove the alpha map because it didn't fit our UI. Very nice asset anyway. Thanks for providing it.
Thank you for your quick reply! Unity's default mask stopped working after enabling Alpha Mask, hence the question. (Btw, it happened with Unity...
Are nested masks supposed to work? Imagine the following: The UI (UGUI) contains a vertical ScrollRect which contains a horizontal ScrollRect. The...
Issue solved. Just in case somebody stumbles over this: You must push the "Post" button twice! The first time will bring up the...