A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks very much for that. Looks correct I think. I've just pushed your fix to the Skidmarks GitHub repository.
Congrats Unity web team on a productive 785 days of work fixing this.
It's been more than 750 days since the Unity web team started looking into this. Maybe someone should check that the team is all right.
I just ended up here after trying all the exact same steps as you, with the same results. Despite not finding a solution here, I've now solved...
I didn't realise until now that when an Asset Store asset is disabled, that existing owners can no longer download it. That's not how most stores...
To be honest I don't know that much about it myself, and wasn't easily able to find a lot of info, which is one reason why I never implemented it...
Skidmarks.cs will work with anything, given the right calls to AddSkidMark. Check out what WheelSkid.cs does, but swap out whenever it uses a...
Sorry, I can't help all of you, but yes it can work with anything, as long as you can provide the system with a position and a normal (up) vector.
I might be too late answering here but: #1. If you change: Vector3 skidPoint0 = carController.skidMarks[0].transform.position +...
You'd want to raycast from inside your spheres straight down, something like this: RaycastHit hit; // You'd have this raycast distance be just...
I feel like this applies to nearly every large code asset on the Asset Store. :(
Yep, that should be fine. Since your collider won't have the helpful GetGroundHit method that WheelColliders have though, you will need to do your...
Yeah @Peeling that hack to fix the looping-around bug is the worst part of the skidmarks system I think. I only discovered the bug that it solves...
I realise I'm not the target beginner market for this project, but I was interested in how it handled performance with the many colliders you'd...
Just to update you @Kampinkarl1 ; I decided to buy the asset myself to check it out. I see what's happened. We've both based our code originally...
Thanks for the heads up, I'll send them a message.
Thanks for the heads up. I released it under the BSD 2-Clause "Simplified" License which is very permissive, so they are allowed to use it in a...
Well, this has been a long time coming. Scraps is released, finished, done! I'll continue to support major bug fixes or issues if they come up for...
Well, this has been a long time coming. Scraps is released, finished, done! Thanks for reading along all these years. I'll continue to support...
Hey MD_Reptile. Thanks putting a like on all my posts. :D