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When editor duplicated GameObject I can figure out which target GameObject be copied call on MonoBahaviour internal supports but cannot access...
Thanks, It works well. Additionally it is c# approachable via SceneVisibilityManager....
Unity seems to be supports Editor SceneView selections by conditions. Any hints or suggestions thanks.
Thank you spiney199.
Unity Editor supports any key or mouse interaction on Editor Viewport area event?
Thank you, this is my time saver.
linking lost to dll all the time cause when called by Unity Editor "Auto reload" options located in preference. I already knew one of the solution...
I strongly recommendation to figure out how to use AR Foundation entire functionalities here -> Unity-Technologies/arfoundation-samples
I think most accurate positioning way is batch object on the detected plane with raycasting which means it need to be wait for detect any planes...
I have exactly same issue but don't know why so my solution to recover ASTC to PVRTC it just fine. Anyone who know why please answer.
The issue of mine is very similar with this track.(https://forum.unity.com/threads/track-cannot-be-loaded.738869/) Timeline "Track cannot be...
UnityEngine play mode forced to call by itself to broadcasting "OnDisable" all the currently EditorWindows and then 1.blocked call "OnGUI", 2.All...
Hello. what is a common way to check the boundary of C# array or list<> officially? It seems to be not supported official MS documents. Thanks. I...
I got an "GetObject failed to find.." error so non-baked using meshanimator tool on my owned .fbx file. I hope that your response for solve this...
I've got an issue Animator call is not a called very rarely only compiled version specific animation circumstances to using...
Hello. How to treat (best strategy) huge amount of animated characters 1000 more? My approach not concerned about 2D animated texture rendering....
Hi. AV Pro capture "Movie capture demo.scene" seems to be captures full area of monitor, my question "Possible to capture only specific Area like...
Can't distinguishable names of each assets from AssetBundles are sometimes disaster. But to solve this issue nameing each assets to distinguish...
It solved to convert from PerspectiveCamera max, min size of relative position ratio 0.0 to 1.0 , which normalized, to...
I solved to this, 1. Accumulate all of using "Resources.Load(Path)" Paths. 2. Build up to Assetbundle each groups of which has same parents...