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I've been driving myself crazy trying to figure out how to do this. Would you (or anyone for that matter) have an idea how to do this? Thanks!
Ah my bad, I should have made a better picture. That rectangle was just a quick example of "snagging a portion of the terrain", not literally...
Interesting... I understand #1 pretty well but not exactly sure what #2 is doing. Thanks for the reply! What if, instead of SampleHeight, I...
I put this in the World Building forum but it doesn't have nearly the traction this forum does. Plus, this is most likely a coding question :) I...
I am not exactly sure how to word my question but this is what I'd like to do: During runtime, take any random bounding box of a terrain in one...
Makes sense. How would I go about getting the data specifically? I stepped through the code and tried to piece together where the data would be...
Hey so, I posted this over on the MicroSplat forum thread thinking it was a MicroSplat issue but I am now thinking it might be a MapMagic issue or...
Hey Jason, so I did a bit more digging and I am not exactly sure how to get the MicroSplat alphamaps. My prior alpha values were based on a...
Gotcha... ok thanks so much for the quick replies! Great info.
Ah wow ya I forgot about the order. Thanks for the reply, I didn't even think of that. Would you know of any mathematical way to represent the...
I have a question about Terrain texture sampling. I am trying to get the texture values of a point on the terrain while using MicroSplat Low Poly...
Ok now that I got everything working I do have a question :D My camera height is based on the terrain height. How do I get the correct terrain...
Ok so it's definitely the URP. Sorry about that. I created 2 new projects just to test this. One with URP and the other just normal 3D. Doing...
I’m not doing anything different than what you did in the video. I did the Set Component and linked the prop file. I even set that advanced...
So I just started playing around w/ MM1/MM2 this past weekend and I think I have gotten quite far. I had purchased MM1 awhile ago, tried to get...
Ok well thank you for replying. I think what I might do is take the resulting mesh of your FOV and create a new one w/ a hole cut out of it. It...
So I have attempted to solve this by using the Z Depth buffer shader strategy with a circular mesh on top of the FOV but that doesn't seem to work...
I've sent you a couple emails but wanted to get this posted here as I think you have a good asset for this specific use case. I want to be able...
I'm sorry, I definitely didn't mean to make this so confusing. I am just trying to put a highlight on an object in the world. I got the...
Hey thank you for the reply! No, I am saying I need a highlight effect around the objects in the scene. Here's a bad picture :) [ATTACH] As...