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I tried exactly this, but having multiple permutations of tile combinations, you cannot know the angle of the normal. Sometimes they meet at 90...
A bit late to the game, but I'm also working with this issue. There seems to be a couple of ways, and one i might use, is to manually avarage...
Hi, Probably a bit late. But i believe this is due to that unity removes one color channel because it is not needed to calculate the tangent normal.
Thank you! It works, but where is the documentation for those?
Seems like setting keys to stepped outside of Unity, and then disabling the import resample option actually fixes it.
Hi! My quest towards a smarter animation pipeline has come to a halt when dealing with animation importing. I'm doing procedural pose-blending,...
Lifesaver, thanks!
Seems like the output variable needs to be assigned. UIVertex output = new UIVertex(); But sliders and buttons are not bent?
Thanks Senshi! i scratched my head for a while with this issue. It does make sense, but first i didn't think the issue was in the parenting, i...
Trying to create simple vertexpainter togeather with some shading for an over operation with heightmap blending. The vertexpainter is still very...
Currently i am changing vertexcolors of a mesh during runtime, and i am wondering if i can commit those changes to the original file - The issue...
Oh.. maybe no worries. The scale seems to be some kind of multiplier for the geometry detail.
I can´t seem to get the main trunk to have more than 4 sides even if i set all the LOD´s to the best quality. Is the treecreator legacy or can´t i...
Ahh just saw that now when i hovered over the metal property. I guess that saves a few bits, but hovering over the small slot maybe isn't the...
Why is there no texture slot in smoothess(roughness) of the new PBS? I would guess it has to do with performance? It is kind of a big deal...
I can't find a good example how to use CubeMap SmoothEdge at all, has anyone used it? can it be used in realtime in conjunction with creating...
Seems like rigidbody2D lacks the functionality of forcemode. Is there any way to simulate that effect or have i missed a feature somewhere?...
. [attach] Package Containing torches and lights for dungeons and other environments. 10$...
I actually lowered from 30$ to 20$ and changed my original post on this thread :) As far as i can see all the assets created outside unity should...
Lowered Price with 10$ and added more content. More updates Coming. https://www.assetstore.unity3d.com/#/content/10526