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It seems like it's Unity's problem since this consistent across all browsers.
HEYY, ANY IDEA?
and does unity ask the WebGL cache for the files before making a request? (Which leave it to the browser). because when I set it to immutable,...
if (url.match(/\.data/) || url.match(/\.bundle/)) { console.log("cacheControl returning must-revalidate for url: ", url);...
I didn't know there was such a thing! Thank you I will check that :)
Hello, I want to have a system that creates addressable labels programmatically and assign them to folders with specific rules, is there any way I...
2023, no updates
I upvoted it, I just don't understand why it went release while it can't build? this is weird
did you find an answer?
Why should we start porting as soon as possible? If we are not sure if we will have this at 2024, so what is the point? We may use another...
I hope we have a response, because if it will be released in less than a year, we can start working with dots for our game from now.
Dots Runtime can be used as a super lightweight server environment that runs on top of .NET Core. You can use the tiny package to export to this...
this is a config for brtotli, for gzip use the appropriate file extensions. some of these binding are unnecessary. server{ listen 443 ssl...
I don't understand what should I do to have client only physics with netcode? What I want is: 2 clients throw balls in a turn based game, so I...
These are great ideas, we will put the direct use of unity transport into account. Thanks a lot.
I am using dots physics on the server, and it play well with ecs. the only thing gameobjects we are using are some external assets. I know we can...
the game is hybrid ecs, so will netcode for entities work for both entities and monobehaviours? because I can't find a clue they will. I have...
We are developing a relatively big project, and I am wondering, is it possible to use both Netcode for gameobjects and entities together, because...
Hello, as of today, I see dots physics 1.0 is released. Is there any updates regarding deterministic physics in unity generally? version 1.0...
for me, It behaves exactly the same on Manjaro(KDE) and Fedora(Gnome), and they are totally different distributions, that's why I think it maybe...