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Ok, just found that the auto update can be disabled. All you need to do: Install your previous unity Hub version. Locate and edit the...
Apparently Unity Hub auto updates to the latest available version and this behaviour can't be disabled...
@Onevisiongames I understand your concern and I will consider making an update soon to make it work with the 2019.4 version. Glad to know that you...
I created that package (enhancer) a few months ago and all I can tell you is that the initial reaction from Unity was shipping a quick fix to...
https://docs.unity3d.com/Manual/upm-assets.html
Yes, @macish. You can resolve it with this quick workaround: 1. Duplicate the Assets/GameFlow/Versions/2019.3 folder and rename the copy as...
Unfortunately the code posted by @Kamyker does not work for my case.
You are missing the part of the diff where you are caching the style catalog preventing us from applying any changes to the light stylesheet. It...
The real breaking changes (for the experiments in this thread) were introduced in 2019.3.8:...
Yes, I found that starting in Unity 2019.3.8 the code to apply changes to the light theme was no longer working and while I investigated it I was...
Ok, the repo is public now: https://github.com/xeleh/enhancer And just in case you are interested, I wrote a post explaining my motivations:...
Sorry for the delay. I found a couple of issues and I want to fix them before sharing the repo.
Don't worry. I have my own solution working flawlessly with Unity 2019.3.11 and even with the Unity 2020.1 beta versions. I will be sharing the...
In the Project Tiny overview and roadmap talk a "new build settings functionality" is mentioned and demonstrated (starting at 19:06). [ATTACH]...
The bug is reproducing now here too. Every time I install or uninstall a Unity version I lose my current list of projects and an old list of...
I just made a quick test and it works for me.
Yes, that is exactly the reason. I tried that but in my case (a large code base covering a lot of Unity modules) it is not as easy as manually...
OK, but the big question is: what do we need to do now in order to build our DLLs (that is, without relying on asmdefs) when they had a reference...
The issue is fixed in 2018.3b8. Yes!
The issuetracker says this was "fixed in Unity 2018.3" but the issue is still present in b7.