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It is SUPER easy to just play the audio separately yourself via a simple script. In our projects where we use this, we just have a script that...
OK the ResourcesTMP thing seems to have been a freak accident. I completely removed all the M2HPatcher stuff and redownloaded it to start my...
I had originally downloaded the M2HPatcher stuff in October, I just re-downloaded it today to see if there's newer stuff to resolve the issue that...
My patcher data folder is 979 MB at the moment. My patcher.app for Mac versions is 990 MB. It's this folder that is doubling the size of my public...
Whenever I make a build from the M2HPatcher menu the folder it's created in within the "builds" folder for my project has twice as much stuff as...
Is there any way to use this without needing to include the entire patch data in a public release? Our current project is just under 1 GB in size...
And disregard that, found that the patcher.php and uploadEditorData.php on my server had been reverted to an older version when I had to get some...
When the patcher tries to run to update our full game I'm getting this error: Download failed for:...
No that error is actually custom, in the error it reports the correct path for each person who is encountering the problem. It doesn't use an...
So I've built a demo version of our current project with this and we have loads of people downloading and playing it, most of them with no problem...
One thing that is eating up my time that seems to be a bug is even though I only have the "Win" box checked in the General Settings, it still...
And I fixed that one as well, I thought the files were on a publicly available server but it turned out they weren't and my login was just saved...
Fixed those myself, everywhere this code uses just "Path" I had to replace that with System.IO.Path and now I'm up and running again. Now that I...
I bought and imported this, and now have the following nine errors: Assets/M2HPatcher/Editor/M2HPatcher.cs(382,41): error CS0117: `Path' does not...
THANK YOU. I originally thought it was a dll problem but for some reason Windows search wasn't finding that specific file when I searched the...
I'm getting this error: EntryPointNotFoundException: OpenStream MobileMovieTexture.Open () (at...
Oddly enough this only happens inside the Unity editor on my Mac, if I make a Mac standalone build out of the project the videos play just fine.
The demo version was working great for me on all platforms, so last night I bought the full version, only to find that the version on the asset...
Is there a way to make it so the material starts out as black, rather than a bright pink? Sometimes there's a touch of lag before the video gets...