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Hey, so i messed something up in my scene. I was clicking on a prefab, which usually sorts all my lighting. But I had a message come up about...
Hey so I've been stuck on this for a few days now, I've tried many solutions but nothing works Not sure if this is the right section for this...
Thanks for all the usefull advice, I ended up solving the issue by making sure when the player has stopped to enforce zero movement so the bullets...
So I actually solved the issue by using the players velocity, but creating a new problem, now when i shoot when starting the game and standing...
Hey Kurt, thanks for the suggestions. I tried simplifying the code and putting everything in to one script with no real joy. I tried a few other...
Hey I had already tried the different update methods. Also your method had no effect really Thanks for the suggestion though
Hey so I've been struggling with this issue for a while now, only while strafing the bullets will spawn slightly off to to the side of the weapon...
Thanks I will try these later on. I did think of having another script to handle the variable but seemed like overkill Thank you
Hey I just wanted some clarification on this problem I have a script attached to an instatiated prefab enemy. I am trying to change a variable...
I will take a look another time, thank you for all the help though, much appreciated
Thank you for your help, I think i've solved my issue by adding a tag to the object and using targetFront = transform; GameObject front =...
The target front and back objects are attached to the player The "public transform target front and back" are in my enemy script, so i would...
I have a target front and a target back, it is essentially a crude way for me decide which side of the player to attack when it collides
Hey sorry, yes so i would like to assign this field once the enemy has been spawned in. So I can usually attach this object to the enemy, but now...
Hi, I was just wondering how I would search for a public transform in my script attached to my instatiated enemy prefab? public Transform...
Hey So this has been giving me trouble for a while and I have tried multiple solutions but none that work. I know this has been covered before but...
Nevermind, Solved it using multiple animation controllers with different offsets
Hey so i have multiple instatiated enemies which spawn at random. They all use the same animation. Is there a way to offset their animation so...
Solved the issue using Rig Layers
Hey yeah the gun is parented to the player