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i find api : GraphicsBuffer.SetCounterValue , but I don't know it's possible mesh.indexBufferTarget |= GraphicsBuffer.Target.Counter , i will try...
I'm excited to use the new Mesh API , but i found i can't change vertex or indices count on gpu side when i create some component like tral...
it's bug from ugui Since author has not fixed this problem, I offer a solution: this issue from class...
same issue, it's will be crash even empty project,
you can copy Lit shader and C# ShaderGUI (LitShader and LitDetailGUI , change namespace youself) and change copied LitShader function...
hi, i create a culling system to rendering thousands of stone and it's working well, I have found that some stone transparent with grid wire on...
ok , I get the idea the image will ignore when color alpha zero object rendering, i use frame debugger confirmed, so this is an optimization
hi ,I'm writing a UI shader and simulate photoshop effect the code like (IN.color is vertex color) : fixed4 frag(v2f IN) :...
if you want use Graphics.DrawMesh, sorting by render queue or different shader tag , cuz sorting layers just define a render pipeline do draw...
i wait a frame when OnGUI ,it's work , but i still feel this's strange error
i want Serializable some class without MonoBehaviour, but get some program some class it's fire ,but some class have error:...
private int currentLoopIndex = 0; public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {...
anybody help me
no , Their references point to local asset , so i must reassign their references , and it's to trouble
嗨,我正在创建一个AI行为树节点编辑器系统,我创建一个新的生命周期类来运行AI逻辑函数和它的继承ScriptableObject , 但它不能在多个GameObject中工作,所以我想 在运行时在内存中复制资产和重新分配。...
hi i buy it , but it not working in android