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So the _waterZone needs to be set in the stateMachine class? Isn't line 6 the problem? Because that's where I want the updated _waterZone to be...
Hey forum. I've got an interesting question I'm sure you might come across during developing your own game. Following Jason Weimann's statemachine...
I absolutely agree with you on problem reporting. Necro-posting however, I disagree with it. Regardless of your rant though, if you'd done your...
I want this as well. Isn't there a way to get this data from a mesh?
Works like a charm. Thanks! :D
Thanks, yes, that does the trick! However, for some unknown reason I ran into a new issue now that when this note is played, it cancels the...
Hey there Bachmann, I've updated my project to the latest version and it's still all working flawlessly. I also revamped the music system of...
Hm not sure. In my project I have it the other way around like you describe. Most importantly is to take account for whether that particular...
I'd like to see any asset that supports us with programming. Some sort of reminder or helper class to get one of these right: Inheritance,...
You send the code? I'm very interested in this.
I tried today, for the first time diving into property drawers. Man what a nightmare. Most annoying thing I've tried so far in Unity. Brings back...
Oh yeah, sounds like a very familiar issue. It's related to Quaternions vs EulerAngles. Occasionally run into these kind of problems and never...
Then you have to create a for loop to go through until the lerp is done. for (float t = 0.0f; t < 1.0f; t += Time.deltaTime / aTime) {...
The inspector view snaps you posted don't have anything to do with your issue. I kinda wanna see the code related to the teleporter snapping into...
I don't recommend using Camera.main.fieldOfView. That literally does...
The 'return'.. is it inside the while loop? It doesn't seem to be the case as far as I can tell. You ALWAYS require to break out of a loop,...
'Doesn't scale well' is bad idea when you're planning on creating a large project.
Make it an interface or class to inherit the dialogue trigger from. This way, you can have each new class, implement the void, and do different...
It does sound strange. Does the debug also only return once? Or twice?
To make sure the instantiation process is only executed once, you have to make sure to use a Boolean variable to check before executing the...