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Hi there, we are starting a new project, a VR game, and we are interested in your opinion about some questions to take better decisions. If you...
Hi, I'm Alessandro an Italian 12 years experienced freelance unity programmer. Main skills: - Unity - Virtual Reality - Augmented Reality -...
Ciao sono Alessandro Maione di Epic Cube, ho pubblicato un annuncio di lavoro su linkedin per freelance italiani. Se sei interessato e vuoi...
same problem here, thanks for sharing the fix!
@RikuTheFuffs-U Ok thank you very much for your answer. Does it exsist any netcode for gameobject sample applied to meta avatars? Not found yet...
thank you for your reply. I've already read it. In your opinion, Relay is a good choice for a VR multiplayer experience? (max 4 players). Does it...
hi all, I'm new to multiplayer and I've a noob question: I want to use Relay in my VR multiplayer experience (max 4-5 players) and I need it...
Sono Alessandro Maione, Unity dev italiano con più di 10 anni d'esperienza e fondatore della ditta individuale Epic Cube. Sono interessato a...
I'm using 2 normalized vectors that represent the directions to the parent node and the child node (for each bone of the fingers). So, I'm using...
thank you for reply. I'm trying it and it returns my quite different values respect to the old solution. I was pretty sure...
This is the screenshot of my hand[ATTACH]
Hi all, I'm trying to animate the fingers of a hand using the bone positions coming from mediapipe. I need to compute the right rotation...
Hi, I'm Alessandro Maione, an Italian 10+ years experienced Unity Dev and founder of Epic Cube individual company. Main skills: - Unity - Virtual...
thank you very much. Bug reported
do you know where I can do that?
I'm not using Oculus integration right now. I'm just using XR Interaction Toolkit and everything works fine with both OpenGL ES3 and Vulkan. The...
Thank you for your reply. I generally use bloom in my OpenGL ES3 VR apps with no problems. I've read the oculus page you shared about vulkan...
Hi all, I'm working on a Quest/Quest 2 VR project based on URP (version 12.1.6, Unity 2021.3.3). I'm trying to use Vulkan instead of OpenGL ES3....
thank you so much for your help
Eureka!!! Maybe I found the solution I needed! Using Oculus Integration Hand Animations with Unity XR Kit | by Kyle Pastor | datastuffplus |...