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@Gulliver i also used SuperLuminal to profile the Editor and send the data trough a bug report. With that info they were able to find one of the...
@Aras @jdrewsen I also have the same problems, explained on previous posts. One weird thing is that in my company only my computer suffers from...
Using Unity 2020.2, get this error when using MSAA with Forward: "A multisampled texture being bound to a non-multisampled sampler. Disabling in...
Unfortunately this work around does not solve all the issues. The most complex scene in my project still takes around 1 minute or 2 to enter play...
From what i'm experience i think you have to killed it every time the editor freezes.
Not sure if i'm killing the correct one, but i killed the one marked in red (image bellow), the only one with -batch flag but it didn't work,...
Also been following this thread. Also having the issues with the Hold On windows for several minutes on Play and Save. Its really frustrating when...
@Partel-Lang hi, can i use Final IK to build a hand Rig? trying to find a solution to use with oculus Quest hand tracking
Hi, We have an older version of our app, published in Play Store with apk + obb. The app is big because we need a lot of textures. Now we are...
Looks very interesting indeed. grats. Does it support mobile VR? Currently developing for the Oculus Quest wich suports OpenGL ES 3.1. Has anyone...
Small change but its very sad for me to hear. Being able to build directly for the device is a must. Its a lot faster to deploy and test while in...
Hello everyone, Im making a android game and im having trouble with the ui. Everything works on editor and on a Samsung galaxy, but the ui doesnt...