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Thank you for the help, I found the correct way to do it from another guy but you helped me too. public PlayerRaycast playerRaycast; void Start()...
I tried that in my door script but i get an error saying "A field initializer cannot reference the nonstatic field, method, or property...
correct, my idea was to create a raycast starting from player position to x amount of meters forward and check if it hits any door then i can use...
Hello, I created a door open/close script and what that script does is when my cursor is on the door i can open the door with holding down left...
Hello, I want to import couple assets from store i bought into a project but the problem is when i import them all into my project they dont work...
Hello, I export my mesh from Blender to Unity as .obj and the pivot point is wrong but when i export it as .fbx the pivot points is right. I would...
Hello, I am new to 3d Modeling and Texturing and i am not sure which once to use for my textures. I hear people say TGA is better than PNG but i...
Sure here is the Unity Project plus the Blender Wall Project. https://www.mediafire.com/?2360rpbyy1k09tp
I tried the Solidify and the lines are still there... i start to lose hope :( i tried just a plane for wall and it worked fine. Why that wall mesh...
I used Smart UV(it should work fine for that model i think) with 0.5 margin which is pretty big just to make sure i have enough space :) and then...
Yeah that's what i thought too but Blender max margin for Baking is 64 pixels and i still get those lines :(
I tried but it doesn't seem to fix anything, thanks anyway.
I added some margin on the UV Map and while Baking the ID and AO Map for Quixel and that fixed the problem when the camera is facing the walls but...
Hello, I am new to Unity and 3d Modeling and i need help with this wall model. It seems to be bleeding(i am not sure it this is the correct name...