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Rough sketch/concept of a sword I've made in my free time(mainly for exercise): [IMG]
Artwork for small weekend project I've made.. [IMG]
Thanks :) You are right, but this is way off balance, actually all enemies in this demo (except the boss) have the same health amount. I'll fix...
I’ve put together a small demo for my bullet hell game prototype. Note: it’s still ultra-rough, with bunch of features and tweaks to be made....
[IMG] Another quick concept for my upcoming shmup game, it's pretty rough though
Here is the update for my platformer controller for Unity engine. http://devlog.batzstudio.com/platformer-demo02/ Here is the list of changes :...
Here is a quick bullet-hell/SHMUP prototype I've made over the weekend. Click here Please note that all patterns are adjustable (type, bullet...
Actually, they are lasers (or something like that) :D
[IMG] Small concept art for my side project :D
Concept art for small house/shack for my upcoming game :D One of many to come lol [IMG]
Sorry for a delay, I had some other projects to finish, so I wasn't able to make any updates util few days ago. Anyway, I rewrote the whole...
The game is also available on Kongregate: www.kongregate.com/games/BatzStudio/tile-tile
Here's my newest game for mobile devices, currently available for Android/Kindle, iOS version is coming soon. You can get it here (note:...
Main menu for my upcoming mobile game Tile&Tile http://pbrd.co/RRUxvE Also, you can see a bunch of speed modeling/painting videos here:...
Whole new set, modeling and texturing a low poly axe: [media] [media]
As I said before, this time we've separated modeling (and UV unwrapping) and texturing videos. Here they are: [media] and [media]
Thanks for the comment, more videos are coming this week. btw, we've decided to separate modeling and texturing videos, so the viewers can easier...
And here is the second one, modeling and texturing a game-ready "Targe" shield. Enjoy [media]
Hi, In this thread I'll post some time-lapse videos I'm currently making, which display low-poly modeling, UV unwrapping, texturing, and in some...
Thank you guys! More updates coming soon..