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any news on this? thanks
Greetings, I have some strange night sky issue in the southern emisphere It happens for very short times, please try the coordinates in the...
Ok, so I had to disable support, import update and then re-enable it Now it works, thanks
Hello, I'm trying to upgrade from 1.10.3f1 but I'm getting a lot of TextMeshPro reference errors, for example: I'm on Unity 2019.4.7 and...
What's the status of styling support? I've tried the LayoutSwitcher project, but the tab menu and the progress bar remain with the old style Thanks
I've a problem with ListView in 1.10. I have some list under some canvases that start inactive, and those lists don't seem to initialize...
It seems that the version for Unity 2018.2.4 has a 0 size package
Hi, any news about the stable release?
Thanks, I'm still not using it in production. So I can wait for the update ;-)
Still experiencing this in preview.15. Is a fix under way?
I'm reviving my thread since I had time to do some testing. It seems that the issue is caused by the parenting of the procedutal generated faces...
What's the status of 1.10 development? Is a stable release coming soon? Thanks
In my application I have some procedurally generated building with separated faces with MeshColliders. I then use a Raycast with a ray coming from...
Is the svg generated sprite supposed to work also in UI elements? Thanks
Thank you for your answer and the demo, the most important thing for me is the accurate sun simulation. So I can live without accurate volumetric...
Hi, I'm looking for a new skybox, since the old one uses the deprecated particle system. I need it to work under webgl, I've read that you don't...
How is the new job system performing in webassembly at present? Especially if there's a need to use big NativeArrays to process large amount of...
I've created a NativeArray of RaycastCommands and results just like in the basic example. Now I need to process it in a cycle, in each iteration...
Again on ListView, I noticed that if I disable the list, via the interactable check on the Selectable script or on a top CanvasGroup, it still...
It seems that is not possible to deselect an element from a ListView if you have multiselection disable. How can I disable a single selection...