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[ATTACH] I switch between a few, but this is the one I use the most. I have 2 projects panels to do drag and drops. Do a lot of animation work,...
This is actually something we care about; being able to easily test things in the game makes the life a lot easier. Our solution was to just have...
I was recently working on a project with Zenject and was immediately put off by it. It breaks Unity's Enter Play Mode settings, so every time you...
Custom script defines are crucial; without them there is no point in having the profiles at all. All the other are way less important in comparison.
This is exactly what we want to do, but in runtime. We have a sprite that changes and wanted the collider to change too. Right now we just destroy...
Wwwhy? I thought this is turned off when you turn off the setting on Preferences :(
I've used it for a bit and turned my life into hell. I guess it depends a lot on your workflow? It doesn't support a lot of different things that...
One of the tricks of Z Priming is to only use some of the bigger meshes that are closer to the camera and not the whole scene (from unity's own...
Whenever I hear about making huge world, I remember the article about GTA V: http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/...
I think you need to log out from that and create a new one with the email address specifically for unity3d.atlassian.net website.
Are you sure it's profit? The text says revenue which is a different thing.
You keep saying that we won't be charged for this or that kind of install, but there is no way you can know which install is which. Even we don't...
After using the new Unity for some time, have to say this new multi-window thing is a net negative. They really should make it an option. I can...
This could be because Unity mostly uses rpe-multiplied alpha blending (One OneMinusSrcAlpha) instead of traditional alpha blending (SrcAlpha...
Hopefully this is used for animation list too. We had a custom scrollable/searchable dropdown for animation properties, but not for the list in...
For us it always has been asset management. If your project has a lot of assets, need to load/unload/stream a lot of assets and huge scenes, you...
What is specifically good about v2? One thing I noticed is multicore imports. What else does it improve?
We use a script to find the references in the project, very useful but very slow. I would love to see something better based on Search API.
Yeah, this has been bothering me for some time too (installed from the hub): [ATTACH][ATTACH]
Yeah, apparently "Close - Won't Fix" doesn't mean they won't fix it at all; they come back time to time to fix the ones that get more votes.